

Parker Brothers ported the game to the Atari 8-bit family, Atari 2600, Atari 5200, Intellivision, Commodore 64, TI-99/4A, and ColecoVision, and one of the few games ported to the Odyssey². The Popeye characters were originally slated for the game that became Donkey Kong, starring Mario, Donkey Kong, and Pauline but Nintendo was unable to license the characters at the time. Popeye was designed by Genyo Takeda and Shigeru Miyamoto. Popeye loses a life if he is hit by Brutus or any thrown/flying object, or if he fails to collect a dropped item within a certain amount of time after it reaches the bottom of the screen and also gets scolded by Olive Oyl for this. Swee'Pea floats high above, with bonus points to be earned if Popeye can spring off the see-saw and touch him. Wimpy appears in Round 2 (the street scene) on one end of the seesaw in the lower left corner of the field, to act as a counterweight. Other licensed Popeye characters in the game are Olive Oyl, Swee'Pea, and Wimpy, though they are mostly decorative and do not add heavily to the gameplay. If the barrel falls onto Brutus’ head, the player earns bonus points (based on where Bluto was attacked) and renders Brutus harmless for several seconds.


The object of the game is for Popeye the Sailor to collect a certain number of items dropped by Olive Oyl, depending on the level - 24 hearts, 16 musical notes, or 24 letters in the word HELP - while avoiding the Sea Hag, Brutus and other dangers. Title screen and each of the 3 levels (arcade)
